Dolls, Games, and Toys

The United States is the largest toy and game market in the world, with an estimated retail sales value in 2010 of $22 billion. This estimated value includes video game consoles but does not include the games themselves, which are categorized as software but by some estimates would add another $10 to the actual value of the dolls, games, and toys market. Of course, if we included things that somebody considered a toy while another considered a vehicle of some sort—boat, bike, snowmobile—it would be an even larger market… Yes, defining the market is key, which is part of what makes a system like the North American Industrial Classification System (NAICS)—used by Canada, Mexico, and the United States—so useful.

Today’s market size post breaks the U.S. dolls, games, and toys industry down into three categories, U.S. manufacturer shipments, imports, and exorts. The fact that U.S. made product is valued by the Census Burea at less the value of exports is the result of what is called re-exportation; some of what is imported is turned right around and exported. A topic for anohter day.

Geographic reference: United States
Year: 2002 and 2010
Market size: Domestic production at wholesale: $4.85 and $2.86 billion
Market size: Exports F.A.S.: $1.16 and $3.77 billion
Market size: Imports C.I.F.: $12.06 and $22.30 billion
Source: “Statistics for Industry Groups and Industries: 2010 and 2009,” Annual Survey of Manufactures 2010, available from the Census Bureau web site here. and data from the U.S. International Trade Statistics database on NAICS industry 339932. The International Trade Statstics database is available online here..
Original source: U.S. Department of Commerce, Bureau of the Census
Posted on May 5, 2012

Toys & Games

Today’s market size post is the size of the market for toys and games in 2007 based on total retail sales made in any retail outlet, from grocery stores and pharmacies to department stores and toy stores. For those wishing to investigate further, the market size posted here is based on the product category “toys, hobby goods and games” which is designated by the U.S. Census Bureau with the product code 20460.

Geographic reference: United States
Year: 2007
Market size: $90.55 billion
Source: “Sector 44: Retail Trade: Industry Series: Preliminary Product Lines Statistics by Kind of Business for the United States: 2007,” released on September 29, 2009, 2007 Economic Census, available online here.
Original source: U.S. Census Bureau
Posted on December 21, 2011

Gaming Software

The production of video game software is part of the larger software publishing industry, a small part but a growing part. Based on the report used as our source here, cited below, and data from the U.S. Census Bureau on the industry as a whole, in 2010 the gaming software revenue portion of the larger software industry accounted for 6.7% of the total. Today’s market size is the estimated revenue of the largest 220 companies active in the entertainment and games software industry in the United States.

Geographic reference: United States
Year: 2010
Market size: $10 billion
Source: “Entertainment & Game Software Industry Profile,” last updated on November 7, 2011, this is a report being sold by First Research on the web site here.
Original source: First Research
Posted on November 18, 2011

Recreational Boating

Boat Registrations in Michigan

The market size reflects the amount spent on new boats, boating accessories, engines, trailers, and services in Michigan. Despite the fact that the number of boat registrations dropped from 2010, total spending on boats shows a 10.6% increase from a year ago. Nationwide, in 2010, the number of boaters hit a record high of 75 million, or 32.4% of adults. According to the National Marine Manufacturers Association, that’s the highest percentage since 1999.

Geographic reference: Michigan
Year: 2011
Market size: $351 million
Source: Barbara Wieland, “Boating Industry Rides Recovery Wave,” Lansing State Journal, June 19, 2011, p. 1E
Original Source: National Marine Manufacturers Association.

Video Games

The world of gaming is big and it is growing. Today’s market size is the number of video games sold annually. Leading video game publishers include Nintendo with around 19% of the market in 2010, Electronic Arts (12%), Activision (9.6%) and Ubisoft (7%).

Geographic reference: World
Year: 2000, 2005 and 2010
Market size: In millions of units: 43.7, 128.7 and 651.9 respectively
Source: “Worldwide Yearly Chart,” a report on the industry by VGChartz made available online here.
Original Source: VGChartz Network

Toys, Dolls, and Games

The size of the retail market for toys, dolls, and games is our market size post for today. It seems a natural topic for this week of Christmas preparations.

Geographic reference: United States
Year: 2008
Market size: $21.6 Billion
Source: “Toys — Industry Outlook,” Great American Group, Volume 121, available here.
Original Source: The NPD Group, Inc.

Size of the Sporting Goods Equipment Market

The size of this market is estimated based on the sale of new equipment. The leading product categories in this market include exercise equipment (21.3%), golf gear (14.3%), sports related firearms (11%), fishing equipment (8.3%), and camping gear (8%).
Geographic reference: United States
Year: 2008
Market size: $53.4 Billion
Source: Sporting Goods [Online] here.
Original Source: IBISWorld

U.S. Market for Toys, Dolls and Games

This market is broken down into product segments in this way: Video games (35.9%), Infant and preschool (9.2%), Outdoor sports (8.4%), Dolls (7.8%), Arts & Crafts (7.5%), Games & puzzles (6.9%), Vehicles (6.1%), Other toys (6.1%), and 12.1% for the three remaining categories of plush toys, action figures and their accessories, and youth electronics.
Geographic ref.: United States
Year: 2008
Market size: $21.9 Billion
Source: “Toys Industry Outlook,” September 2009, p. NA [Online] here.
Original Source: IBISWorld